stellaris do hive minds need amenities. The leader of these empires is the hive mind itself, and as such, is immortal, as it lives on through a. stellaris do hive minds need amenities

 
 The leader of these empires is the hive mind itself, and as such, is immortal, as it lives on through astellaris do hive minds need amenities  I recommend checking out his suggestion

Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. ago And the same is true for Machine Intelligences as well. GeneraIFlores • 3 mo. Do yourself a favour and simply compare Machine empire and Hivemind start. Hive minds bonus is straights forward, you get to use minerals instead of consumer goods (regular empire) or energy (machine empire), for research. Starting tradition is often Prosperity, but Discover, Expansion, Mercantile, and Supremacy are all completely valid openers. Because Evolutionary Mastery is the only ascension for organic hive minds, I'll tack on Natural Sociologists to help me research those techs faster. What's the most efficient way to generate amenities as a hive mind? I'm playing my first hive mind run. . The reduced amenities is a nice bonus. Now, I do fine with less developed planets. Second, hive minds are always limited in their workforce efficiency by the need for amenities. If you need amenities, just build a Nexus District. Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers! Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. ago. Demographics in a multispecies empire. Without me they are a bunch or disparate limbs flailing against each other. Hiveminds are really inefficient in producing amenities. But automation is still rather terrible at this. Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. Minor nerf in the early game to amenities, but gives you an event chain where you spend increasingly higher amounts of consumer goods to get bonuses to amenties. Ascetic is fine, but keeping up with amenities is usually not a problem. Besides, eventually you’ll get terraforming techs to turn those 0% into useable worlds, might as well settle early and get a few more pops. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. 6? I just got Federations and wanted to do a straightforward game with an origin to give the patch and DLC a test drive. But the most powerful is using a governor. The Parasitic ones use pops from other empires to grow more native pops. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. Hive minds have always felt boxed into a minor villain role, while simultaneously removing several mechanics that make empires interesting without replacing them with an equivolent. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. If you need a planet with 0% stability for the revolt spyOps, then it can be countered and would. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. 4 Your colonies start with negative amenities almost right off the bat (leading to reduced stability and production) and you. Which is great since it makes Stellaris' hive-minds the loneliest beings on the universe. Mind you we do get +10 amenities for an upkeep of 2 energy (if both jobs are filled) with the basic "hospital". amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all. If they are hive pops of another empire, they can be used in jobs. Giving housing, and some amenities. 2- Synths are machine hiveminds that live in your empire that only become a civilization. Using Hive Warrens in combo with Ascetic reduces the need for jobs that produce amenities. Fungalloid hive minds get amenities from their unity buildings. Finally Mercantile is necessary if you want to do a trade-focus approach since Merchants are the only good trade job and you need the Mercantile tradition to get them. Description. Standard empires don't even need the district allocation bonus since they require fewer basic resources than hive minds do and can get by just fine with the natural planetary allocations. Hive minds who wanted to allow interbreeding to expand the Hive mind would be even worse. Pops can go over 500 and will not stop growing (or decline) until the required housing exceeds available housing by 15% (or 25%). It would actually be. TL;DR: Necrophage Hive Mind should defensive crouch the first 30-40 years to build a dominant starbase economy before taking the offense powered by catalytic converter. the Machine Intelligence. TL;DR: Subterranean is an origin that works best for organic Hive Minds, NOT normal empires or even Lithoids. Strength of Legions is D-tier and next to useless. Thanks! Absolutely! Pop growth advantage is one of the key niches of hive minds. I'd say I am reasonably competent in playing and managing most organic empires on Grand Admiral, but I've rarely played with a "wide" empire, usually. You only need 1 amenities build 1 habitat district and 1 mineral synergy building to complete the hab. Jump to latest Follow Reply. I've been doing well with hive minds, but there is one aspect to running a hive mind that baffles me: amenities and stability. And regardless, they will produce unity that you will need to keep up your traditions. Charismatic, Aesthetic, those are very much god tier for amenities. Metroplex038 • 1 yr. Anyway, it didn't take long before I realized that it's an awful trait for hive minds in 2. One vision is really good to start with for similar reasons, so good choice there. I am a little confused when it comes to robots and amenities. The Hive mind is a single vast gestalt consciousness this entity itself has no physical presence as we would understand it as the drones are its physical presence. They remain biological, but gain the "cybernetic" trait which gives them extra habitability and leader lifespan. 20. Generally, if you can have a large number of planets, there is little reason not to do so, since they will all develop more or less at the same pace. Or a ring-world later on. 84. None. It'd help add some nuance to the broad spectrum of what qualifies as a "hive mind" society in fiction. [9] See Also [6] amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all that. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. The key attraction of hive minds at that stage of the game is simply having more pops in. [9] Or hive mind pops can produce 0. Just beware that they do have some late-game issues, as they need to pay for their population growth which gets really expensive in the late-game compared to organics that just get their growth for free. Not really, no. Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances. ago. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. How ever you should dedicate one planet to entirely synaptic nodes no sentinels needed as deviancy wont raise due to the amount of amenities being produced Also add spawning pools and clone vats Of course you also need to use your outposts to gather the trade value and protect it from piracy, which again is something hive minds don't need to do at all. Consider going Biological Ascension and taking either Fertile or the new Vat-Grown (I don't think you can take both). 5% overall increase in growth. They can not survive with others so they either evacuate or die under others or expatriate the original species. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. Justification: This already will result 0. Slaves normally only take up . AI Empire’s don’t hate you for purging through displacement. With a hive mind, there's no equivalent. Normally you'd need a residential district or 2 and 6 mining bays with buildings as needed. They also live longer than the average organic. Here are the best hive mind civics. There are plenty of Hive Mind fantasies going around where the link between the individual members of the hive is psionic rather than natural. Nuts and bolts for repairs. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. There is also a building similar to the luxury residence. Due to not being affected by Happiness, Hive Minds have no methods of increasing Approval Rating for pops. They also don't use the happiness mechanic (except Rogue Servitors. Nuts and bolts for repairs. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. 8CG per pop in production chain (didn't factor in base trade, IIRC) - you can go off that and compare to. As a gestalt I am not able to have high population planets without wasting building slots for Amenities and Crime. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. I feel like Hive Worlds got a big nerf with the changes to pop growth. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. Amenities are directly responsible for the stability of your planets as a hive-mind, and lacking them reduces all of a planet's production. Big boosts to growth and resource production make these worlds a straight upgrade from the default worldsnormal empire got OP perks compered to hive lol. I've been playing Stellaris since 2016 (version 1. Not only that, it reduces your drones’ need for amenities. With normal slave empires, slaves are a pretty valuable resource, but with hive minds they are basically a burden and trap You might have mentioned this elsewhere, but you can do things like nerve-staple (requires a tech) livestock pops so they are docile. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. Since Engineered Evolution, Evolutionary Mastery and Hive Worlds require Bio Research tech to be discovered first. Because Evolutionary Mastery is the only ascension for organic hive minds, I'll tack on Natural Sociologists to help me research those techs faster. If all amenities-providing jobs are filled, its likely the AI thinks that the planet doesn't have a good enough base. This suggestion would actually be. I am not gonna sit through 4 hours of rather boring gameplay so I am just grabbing a few data points from the end. Stellaris hive minds are a Gestalt Consciousness. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. . The idea behind the origin seemed to be that it would grow stronger and provide itself more utility as it gained more and more powerful subordinates, and the fact that it can create its own vassals, as a hive mind, makes it seem like this aspect of its overall goal set is. No factions means no free unity, and that free unity matters. 0 unless otherwise noted. Unfortunately the hive minds in stellaris are very much cold hard logic based where if another empire does things like closed borders, claimed systems or come off as hostile the hive mind will be quick to act and return hostilities. I haven't played hivemind since they added them, and now the building that gave the amenities job is gone and only city districts are giving them. It will create some Maintenance Drone jobs & they will produce amenities. These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. Description. And the same is true for Machine Intelligences as well. they use synapse drone jobs to increase admin capacity (and also amenities and unity). ago. So hive minds usually fall behind in tech to. Ascetic is fine, but keeping up with amenities is usually not a problem. 0 with +/- stat modifier government types, the most "wild" of them just being having an extra big flagship, and now we have civics as crazy as this. ago. The usual away around low-habitability. when Stellaris is a. ; About Stellaris Wiki; Mobile view Yes, amenities are a very annoying issue to deal with as hive minds, but on the flip side you are freed from the plague of consumer good production (which I find to be the by far most frustrating thing about playing non-gestalt empires) and thus have one full planet (or several building slots on every other planet) completely free to do. Each unemployed pop has a base 5% chance each month to automatically move to a different planet that has available jobs and housing for the pop to take. Ascetic is the best (excluding the two that make you genocidal) civic for hives, needing to employ less Maintenance Drones is great and the extra habitability is nice. r/Stellaris • Hive minds should have ethics. Because of this even machines empires that enjoy autonomy in individuals would still be close enough to a hive mind to be for all intents and purposes a gestalt consciousness. It doesn't make any sense for them to have ethic attraction because. The Stellaris hive mind is a gestalt consciousness though. And why mindless machines, working as a single hive mind directed by a central processing unit, need AMENITIES - is just absurd. 0 unless otherwise noted. That bonus resources from pops isnt useful at start, pick it up when you reach dna resesrch/ascensión perk, try to stay at war and devour enemies planets, it helps with your lack of pop growth, the desicion devour planet isnt a toggleable, so reneame the conquered planets and keep an eye on em to make the desicion again, and remember to remove all. Unlike normal factions, there moods are not linked directly to pops - so Gestalts still enjoy the benefits of not worrying about pop happiness or political power. The hivemind isn't bad, and I'm sure you are stronger than it seems, but you have to think, the other empires scores are also based on things you can't obtain such as alliances, vassals, etc. • 5 yr. Also the Ascetic Civic we will take reduces pop amenity usage. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for. Also, there is a mod that adds Hive Queens, and Parasitic Embryos Hive Mind Civics. ago. Seeking Advice - Playing as a "Wide" Hivemind, centred around Cordyceptic Drones. Bum-Theory. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with amenity and deviancy buildings. But if building your Hivemind for next time, Empath works well if you want to play nice with others. Food as a multipurpose resource is a good step but empire pirates don't really make sense for hive minds. I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. The Stellaris Hive Mind was rushed and is pretty uninteresting and obviously in need of an update. Habitability is an important pop growth modifier. 1. As a hive, you’d want to settle everywhere. Doing my first run as Rogue Servitors. 40% of empath hive minds have a more benevolent personality, while 60% have the standard one. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. © Valve Corporation. Does it fight back; pre-ftl civs dont spawn defense armies any more. Capured from the Orion beta stream : r/Stellaris. While they make free-willed creatures happier, Amenities are used in order to keep Hive-Mind Processes stable. Hive minds are only really strong at the very start of the game. I think you're approaching hive minds from the wrong angle - their whole deal is quantity over quality. However, the only way I have found, for now, is with situation Organic Singularity. Lithoid hive minds get +50 years on the back end, but their starting age changes from 10-20 to 50-80, an average of 50 years. 3/100 or . I don't recall how many hive districts it took, definitely less than 5, maybe 0, I'm sure someone could do the math on the minimum. Having a blast vassalizing folks and forcing them into my hegemony federation. Maintenance drone gives +4 amenities -- This feels really inefficient. Allowing you spec more heavily into other buildings and districts. Seems weird for a design supposed to be not afflicted by happiness but in need of amenities nevertheless due to maintaining (somehow) stability. I recommend checking out his suggestion. Making sure on math: Gene clinics give a bonus based on base pop growth (3), giving you . 141. Most of 'bad' human sentiment, like predatory sentiment, jealousy, anger, desire, has to do with the fact that the human mind exists in a world of conflict over resources with other life-forms. your machine pops need amenities because for them the amenities are spare parts. Fungalloid hive minds get amenities from their unity buildings. Long story short: Its a combination of poor stats at virtually every corner for Hiveminds. . This is why hive mind should need consumer goods. The +20% Bio Research can help you get trough the research faster. Maybe we need both a regular Hive Mind that gets access to an additional ethic, and a Fanatical Hive Mind that's absolutely unified and has no ethics other than its own whims. Yeah, Hive minds need to be fleshed out more. Ultimately hive minds are just underbudget though. 2- Synths are machine hiveminds that live in your empire that only become a civilization. 75 empire size. "One Hive. They're able to explode into the galaxy very quickly and establish a. At least until you need the planets for actual resources. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. "Jewbacca1991 • 3 yr. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. Now if they intentionally banned this form of data. If you want to assimilate enemy pops, you have to take the generic modification ascendancy. Through Rogue servitor struggle a lot less, due to bio-trophy happiness greatly increasing your stability. 1) The hive-mind is, as stated in the dev diary, incompatible with the psionic path because, on one hand, it is already connected to the psi dimension (forgot what it was called) and exists in it, but is incapable of true ascension because that seems to be individual ascension of the members of the species, i. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. By the midgame its usually the amenities that cost the most compared to other upkeep costs. Yeah, you can't "become" a hive mind empire mid-game. Most of 'bad' human sentiment, like predatory sentiment, jealousy, anger, desire, has to do with the fact that the human mind exists in a world of conflict over resources with other life-forms. Obviously, an efficient source of amenities is incredibly powerful and means the hive mind can be very efficient with a lower number of pops. Jump to latest Follow Reply. Specifically, you need the 'Genetic Resequencing' tech that the 'Evolutionary Mastery' Ascension Perk unlocks, so depending on your amount of Society Research, even after getting the AP, you still might be a few years away from removing (or adding, if you are the Hive) the 'Hive Minded' trait, so keep that in mind when you try to save them. If you can't obtain sufficient planets, get the tech and build habs once you no longer have systems to expand to. ; About Stellaris Wiki; Mobile viewI always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. ago. But the hive mind has evolved to be alone and knows very little of conflict. Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. Loosely based on the Baol precursors and the relationship between certain species of ants and acacia trees. Hiveminds Synapse drones produce their. Then you will need to improve multiple colonies to get rid of unemployment. Many people may think hive-minds being many drones forming a single. Machine Intelligences have a better selection than Hive Minds do. Honestly I would suggest people simply just make 9 different sub-species and not even use adaptable at all but there was a earlier poster who didn't want to do that and why I suggested just go with the 3 different biomes atleast. But I do think both are already lined up for future updates. The game hive minds use an advanced form of. Personally I'm not a huge fan of Machines and Hive Minds, as I find their Maintenance Drone mechanic to be a bit too fiddly. I'll second emotion emulators being a good pick. Being able to pull infinite minerals out of every single planet is less useful when you also need someone to refine it, where as non-gestalts cover a lot of their mineral and energy income with megastructures. I have met several machine consciousness-es and hive minds that just wanted to get along decently. This article is for the PC version of Stellaris only. In this authority, every citizen operates as a single entity and is controlled by the hyper organism known as a hive mind. 2. Nexus Districts are the Machine Empire equivalent of City Districts. The usual away around low-habitability. Before, I could use Holotheaters to get +10 amenities per entertainer. bjamminloe Mar 27 @ 9:37am. I will always take Prosperity, Supremacy, Aptitude, and Harmony eventually. I really do not like the trade system in stellaris: in terms of no energy strat every trade worker produces 50% for nothing and you have to take care of your trade route - hive can take even isolated systems in the space and do not have to. -non-fanatic Pacifists can actually use the subjugation casus belli, but the “real” Pacifist method of conquering is to propose subjugation peacefully, and then later integrate the subject empire. I'd argue that gestalts do get a pretty good deal with all four nodes unlocked from day one. It creates Deviant Drone jobs that suck drones out of productive jobs, and cost a bit of Energy too. Another resource you won't need). #3. Otherwise, have fun, it's pretty much easy mode. They work somewhat like housing, in that supply and demand are calculated separately for each planet, but most of your Amenities will be created by pops holding suitable jobs and not by your. At least until you need the planets for actual resources. I bring Order to the Chaos. 1. #1. Hive Mind has no inherent tech civics and so it's suboptimal to focus on science as one. Organic hivemineds are too bad. This makes Talented a great trait to have. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops for amenities by going down the Harmony tradition. Uh, you can definitely have vassals as a Hive Mind, as well as be in Federations and such. thank god you were a hive, -50% happiness is crippling for anyone else. Content is available under Attribution-ShareAlike 3. I just ignored it because I thought it might be some leftover from a conquest. First, hive minds have the strength of having reduced effects of sprawl: this effect is enhanced in the cybernetic path due to the effects of cyborg tradition tree. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. ago Yes 3 Pikmin_Hut_Employee • 2 yr. , and gives more grow. Well, if their offspring have the hive minded perk, it would only be a matter of time before planets, systems and even maybe sectors just hit critical mass. I've colonized all the planets that are within the green habitable range, and now have nine of them, and I have them maxed out as far as energy districts, but I'm still short of energy. [deleted] • 1 yr. Let's assume a factions drones are super welcomed by other empires because they down have happiness. Giving housing, and some amenities. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. 2. r/Stellaris. Not really, no. Consider going Biological Ascension and taking either Fertile or the new Vat-Grown (I don't think you can take both). You'll need to prioritize energy production as much as possible to support your empire's growth and. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. How ever you should dedicate one planet to entirely synaptic nodes no sentinels needed as deviancy wont raise due to the amount of amenities being produced Also add spawning pools and clone vatsOf course you also need to use your outposts to gather the trade value and protect it from piracy, which again is something hive minds don't need to do at all. It gives you 20% more amenities production. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. But the most powerful is using a governor. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. While Aquatic Hydrocentric pops on an Ocean planet will get +15% to basic worker jobs, Hive planets give +10% to all jobs and lift district limitations which more than makes up for a paltry 5% difference in productivity. Somewhere along the way I picked up a small 3. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. No trade value means to free currency. Robots, too. Content is available under Attribution-ShareAlike 3. The second problem is the lack of good civics , the only two good civics are devouring swarm and ascetic (You really want to reduce amenities usage as a hive. But those setups let you have food production worlds as mining worlds. Machine Intelligences on the other hand tend to get thrust into galactic politics, not because they have any desire to, just because they're seen as an ideological battleground for the pro-robot materialists and anti-robot spiritualists. Whats the best build for this?. . However, Maintenance Drones are insanely inefficient for generating Amenities in a Machine Empire, while Hive Minds can mitigate that to a large degree with Spawning Drones, Ascetic, and one of the Synchronicity traditions. Primacy includes a couple very small tweaks. If I'm going to have a pop work a job, isn't it better to just have 2 pops work the unity job than 1 pop work the clerk job?The need for mineral increases even further if using a lithoid hive. Bearing in mind that "Fanatic Purifiers" were originally an AI personality that emerged from a very particular set of government traits, I think it would be not unreasonable to assume that the "Hive Mind" government is intended to replace the "Hive Mind" AI personality- i. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. Anyways, it's better to take a machine empire if you want to go tech-gestalt because they have Introspective and that's an OP civic. Devouring Swarm is good, but thats it. It looks pretty weird to have humanoids walking around an eldritch planet lol. Let's all ascend and free our sparks from bodies. 25 unity/pop, which will help a lot for hives. [9] Or hive mind pops can produce 0. The only way I would do unruly, is if I keep empire sprawl (primarily pops. To be any good, however, these pops would have to produce some other resources or bonuses. A hive planet, a mining world, and a fortress world at least. I also think that an overtuned hivemind can be very strong, however, i dont have much experience with hive minds and didnt test this myself. You can start with three progenitor ships, I usually set my starter fleet following a science ship right away, one construction ship claiming systems, a second one set to auto-build. ago And the same is true for Machine Intelligences as well. So, I started a game with a devourer swarm, got a nice chunk of the galaxy as I like to play calm with swarms, but know I have several problems: -How…Best. Sort of like a cross between faction unity and trade value. It takes 4 unemployed drones to produce the ~same research as 1 brain drone (actually more on social), but that brain drone also creates a net -6. Fluffy-Tanuki • Agrarian Idyll • 10 mo. Now if they intentionally banned this form of data sharing among machines to preserve individuality. Man, the Hive Minds can use a big overhaul. Counterintuitive, but true. Hive Minds Have a Terrible Time When Trying to Conquer the Galaxy Late Game. I hadn't played a Hive Mind yet nor followed much discussion about them, so I jumped in with one of those and the Tree of Life origin. Really really bad. Discomfort does not bother hive minds that run this civic, and thus they are able to endure many hardships. And leisure for prosperity (do hives use prosperity?)515 votes, 169 comments. Same with hive mind pops in hive minds. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. This seems to be the key to actually being able to play the game for Hive Minds. 1 maintenance drone produces 4 amenities and uses 1 itself, so 1/4 of your total pop is just doing bullshit jobs. 1 and it turned out to be stupid good,. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. Once you have that, you will be able to assimilate those pops into your hiveWhat should I know about Hive Minds/2. r/Stellaris • We need more uniquely bizzare pre-FLT planets and/or parallel Earth types to meaningfully inreact with. 3 years for a clinic to break even and 111. Neural Network is a worse technocracy, ascetic is always a must-have due to amenities problem. Hive mind Adviser. You need the genetics tree to “un-hivemind” them. Jump to latest Follow Reply. If charismatic trait and maintenance drones are the only answeres, then, yes, it seems that Gestalt Hive do need more pop dedicated to amenities than other designs. In this Stellaris guide video featuring @KomradTruck we will break down the Progen. One mind with many bodies, one mind that decides everything by itself without the need of consensus or deliberation between parts. In Stellaris 3. Once you can do this you will snow ball out of control. Lets look at the crazy pop assembly availble to hive mind empires! Join me in my first Stellaris multiplayer in the new patch, as. Ascetic mitigates your needs by reducing amenity usage. You're still a Hive Mind -your pops don't use consumer goods and don't feel happiness- but you can have non-hive-minded pops and appear as a non-hive-mind for other empires (at least for a while). Synths are fully conscious in theory and act as individuals. I mean, why in hell would a hive mind allow an integration at this point when 99,9% of its drones get killed. The new Holdings system is too great an opportunity to pass here. You get a spawning pool which is similar to the gene clinic, but takes only one pop. And you need energy and minerals to fuel your alloy and science production, and Hive Worlds are unquestioningly the single best planet type for basic resource production for any hive mind. It makes it a lot easier to colonize worlds with low habitability. The primary reason for this request is that with Overlord having added in so much in regards to vassal relations Gestalt Empires face some roadblocks when it comes to dealing with primitive empires. do not produce faction unity). Maintenance Drones produce amenities, so yes. So as my title implies, I want to know how Hiveminds are doing right now, I used to play MEs pre 2. 8 per Job, or from 6 to 7. . That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. Stellaris is probably the most balanced, but random events and a few powerful playstyles still dominate the meta and leave it in the 'losing is fun!' category. Their bio trophies are happy though). They are not the all-or-nothing type from before, but they still leave a surplus of those. 3, Hive Minds could release vassals if they had non-hive pops in their empire. Your other perks are a matter of preference. We have evolved for some level of conflict.